Cycle News - Archive Issues - 1970's

Cycle News 1972 11 28

Cycle News is a weekly magazine that covers all aspects of motorcycling including Supercross, Motocross and MotoGP as well as new motorcycles

Issue link: https://magazine.cyclenews.com/i/125810

Contents of this Issue

Navigation

Page 19 of 75

PART I: TH-E THEORY ~ w Z / FOR CAFE ROAD RACERS w ..J o > o by Lane Campbell Going fast and staying legal has always been a bugaboo to the aggressive spirited rider or driver. I ~ow that Stoplight Grand Prix and 100·plus mph record runs across ·the flat may turn some people on;.however both pastimes ,are grossly illegal, they are super rough on machinery and they make little real demand on the rider's skill. Rather, as an exercise in unmItigated gall, they rank somewhere along with running toilet paper up flagpoles on dark and windy nights. • To me the corneTS will always be where it's at; and on a motorcycle there's a tremendous amount of fun to be had withou t doing violence to the law. This assumes that you live in a state that does not take those little "safe speed" placards that hang on each curve sign too seriously. On a motorcycle you have a tremendous advantage over a car when playing fun and games on wiggly bits of road. A car, when it's on the limit, usually advertises the fact by running at a considerable angle of drift (if not an ou trigh t broadslide) accompanied by audible protest from the tires. Even though the driver may deem himself in complete control, the gendarmes will take his cornering attitude as prima facie evidence that he is NOT and issue a reckless driving citation forthwith. With a cycle the major evidence of on the limit cornering is a low side toe brushing pavement. To eVidence loss of control in the legal sense you have to fall off or leave the road, in which case a ticket is the least of your worries. Another advantage with a bike is that you can use a considerable amount of road in a corner without leaving your legal lane. A question immediately arises to the novice: Why should you want to use a considerable amount of road? Well, kiddies, this has to do with taking the racing line through a corner; and leads us directly into all the theories that lie behind this whole business of high performance cornering. First, let's agree on one thing: For every curve there is a limit, one that no supcrrider can violate without falling off no matter how ROod he is. How you approach that limit without exceeding it is the whole' nitty-gritty of fast cornering without bqdily injury. Three things determine what this limit is going to be, in general order of importance: a) the maximum. performance 9PabiJ,ities 9f yo,!Jl' tires; . b)' the radius ot the curve; c) the chassis/suspension characteristics of your motorcycle and h6W you nde it. Taking it from the top, no motorcycle or rider can be any better than the tires you put on the road. The contact patch between tire and road is all that stands between you and instant disaster. So, let's get a working idea of how much force this patch will withstand before breaking loose. The simplest way I've found of rating cornering capabilities is in terms of "g's" (Le., multiples of one gravity) the same way we rate acceleration and braking capability. If a set of tires can generate a cornering force equal to the weight of the machine, you've got a "one g" capability. If a force equal to 3/4 the weight of the machine will break it loose, you've got 3"14 g capability and so on. The, best there is, around 1.4 to 1.5 g's, is generated by the topline racing cars with appropriate tires. A factory prepared road racing bike on Goodyear racing tires or equivalent rubber hangs in there also, maybe slightly less. On a good well prepared street bike with the best available rubber you can approach (or momentarily exceed) one g. So let's use one g as a typical figure. Note: We're talking about running on good high traction DRY pavement. Wet, rough or ,oily surfaces can cut you to less than 0.2 g. This is where the fun comes in. OK, let's asSUl1lt you got the rubber and you got the good pavement. Where do we go from here? I have a little formula; see Fig. 1. It works as long as you plug in the right numbers: Radius in feet and speed in feet per second. You then have to convert back to miles per hour (60 mph is 88 fL/sec.). If you're an algebra freak you can use it several ways. You can figure the g's you need to pull to enter a given curve at a given speed. Or, if you know the g limit of your tires, you can figure how fast you can take a given curve. If you're speed you can make through there is limited by the radius of the curve at that point. Anything you can do to increase the radius (or decrease the curvature) of your own path will get you more speed. Under racing condi tions this means entering the corner at the extreme outside edge of the road, coming in a smooth arc to clip the inside verge near the middle of the corner, then drift toward the outside as you exit. On the open road, you with your motorcycle can play this game mentally lazy use the graph in Fig. 1. Pick the line that comes closest to your g limit and for any given speed you can pick off the graph the tightest radius you can handle at that speed. Or vice versa. For a given radius you can pick qff the maximum speed you can hang it with. We'II use the chart when we get to this business of racing line. If you go through a corner in one steady curve, right in the middle of your lane (as a car must due to its width), the maximum ~ .. · v~ ..... , '/(~""" ", ,,' .. ' .. ..' ' .' " -~ .....' - Graph,' S.p~~

Articles in this issue

Archives of this issue

view archives of Cycle News - Archive Issues - 1970's - Cycle News 1972 11 28