VOLUME 57 ISSUE 23 JUNE 9, 2020 P95
S TANDOUT FEATURE
The most realistic motorcycle racing
game we've ever played
RIDER AN ALYSIS
At the time of publication, I should
be ripping down Bray Hill in my first
Isle of Man TT start. I was due to take
part in this year's two Supersport TT's
with the PRF Racing Team, until the
Covid-19 pandemic put everything on
hold for a year. Still freaks me out to
say that.
I was feeling quite confident lead-
ing into the event, more so because I'd
been playing the new TT Isle of Man 2
Ride on The Edge game each night for
about three months. And after going
to the Isle of Man for some learning
laps back in December last year, I can
say the new TT game is darn close to
what you see in real life.
I've never liked motorcycle games
because the developers, try as they
might, simply can't replicate the
feeling you get of how a bike moves
around underneath you. A bike moves
like a fighter plane, whereas a car
moves like a, well, car, which is much
easier to replicate in the digital world.
This new TT game, however, is the
best stab yet at giving you that feeling
through a controller. This is the sequel
to the original TT Isle of Man (not
Isle of Man TT) game, and a visual
improvement everywhere. The sense
of speed, the sections of the track like
Bray Hill, Kirk Michael Village, The
•Some sections of the track are
not quite as well mapped as
they could be
•It's difficult to get the elevation
correct in a video game
•Incredible graphics
•Realistic feel through the
controller for how a motorcycle
moves in real life
•Masssive consequences for
crashing, just like it should be
LOWDOWN
MSRP: $59.99
Website: https://www.amazon.com
Mountain and The Nook, are all faith-
fully replicated and help you immerse
yourself in the product.
There's a number of different
avenues you can take to get on the
TT. Just like in real life, if you want to
get there in your career you need a
bunch of signatures on your racing
license as you move up the ranks.
Alternatively, you can just go for the
Quick Race mode, where you choose
one of the current TT stars as your
rider. This is what I did, as my main
motivation was to learn the track for
my race debut, rather than be the
next big gaming star. As such, I chose
my good mate, Aussie David Johnson.
That was pretty cool…
I spent the majority of my time on
the Supersport bike (as that's what I
was to be racing this year), and it's
a pretty mellow ride. Switch to the
Superbike, and things happen—along
with the crashes—very quickly. The
bike wheelies, slides, pitches and
leans better than any virtual bike I've
played with before, and really lets you
experience the TT course in full flight.
There's a bunch of different modes
you can play with, including a classic
mode where you can ride bikes like
Mike Hailwood's NCR Ducati 900,
Steve Hislop's NRS588 Norton Rotary,
a Yamaha TZ750 and a Suzuki XR69.
I am no pro gamer, not even a hob-
byist if I'm honest, so my critical analy-
sis extends to whether the bike feels like
a bike at the controls and if the track
looks like the track in real life, both of
which the new TT game does better
than the old game. It's an excellent
game created by the guys at Kylotonn,
and one that gives you a small glimpse
into being a TT racer.
Rennie Scaysbrook
ON THE EDGE