Cycle News

Cycle News 2020 Issue 23 June 9

Cycle News is a weekly magazine that covers all aspects of motorcycling including Supercross, Motocross and MotoGP as well as new motorcycles

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VOLUME 57 ISSUE 23 JUNE 9, 2020 P95 S TANDOUT FEATURE The most realistic motorcycle racing game we've ever played RIDER AN ALYSIS At the time of publication, I should be ripping down Bray Hill in my first Isle of Man TT start. I was due to take part in this year's two Supersport TT's with the PRF Racing Team, until the Covid-19 pandemic put everything on hold for a year. Still freaks me out to say that. I was feeling quite confident lead- ing into the event, more so because I'd been playing the new TT Isle of Man 2 Ride on The Edge game each night for about three months. And after going to the Isle of Man for some learning laps back in December last year, I can say the new TT game is darn close to what you see in real life. I've never liked motorcycle games because the developers, try as they might, simply can't replicate the feeling you get of how a bike moves around underneath you. A bike moves like a fighter plane, whereas a car moves like a, well, car, which is much easier to replicate in the digital world. This new TT game, however, is the best stab yet at giving you that feeling through a controller. This is the sequel to the original TT Isle of Man (not Isle of Man TT) game, and a visual improvement everywhere. The sense of speed, the sections of the track like Bray Hill, Kirk Michael Village, The •Some sections of the track are not quite as well mapped as they could be •It's difficult to get the elevation correct in a video game •Incredible graphics •Realistic feel through the controller for how a motorcycle moves in real life •Masssive consequences for crashing, just like it should be LOWDOWN MSRP: $59.99 Website: https://www.amazon.com Mountain and The Nook, are all faith- fully replicated and help you immerse yourself in the product. There's a number of different avenues you can take to get on the TT. Just like in real life, if you want to get there in your career you need a bunch of signatures on your racing license as you move up the ranks. Alternatively, you can just go for the Quick Race mode, where you choose one of the current TT stars as your rider. This is what I did, as my main motivation was to learn the track for my race debut, rather than be the next big gaming star. As such, I chose my good mate, Aussie David Johnson. That was pretty cool… I spent the majority of my time on the Supersport bike (as that's what I was to be racing this year), and it's a pretty mellow ride. Switch to the Superbike, and things happen—along with the crashes—very quickly. The bike wheelies, slides, pitches and leans better than any virtual bike I've played with before, and really lets you experience the TT course in full flight. There's a bunch of different modes you can play with, including a classic mode where you can ride bikes like Mike Hailwood's NCR Ducati 900, Steve Hislop's NRS588 Norton Rotary, a Yamaha TZ750 and a Suzuki XR69. I am no pro gamer, not even a hob- byist if I'm honest, so my critical analy- sis extends to whether the bike feels like a bike at the controls and if the track looks like the track in real life, both of which the new TT game does better than the old game. It's an excellent game created by the guys at Kylotonn, and one that gives you a small glimpse into being a TT racer. Rennie Scaysbrook ON THE EDGE

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